![]() ![]() We know what Star Citizen is supposed to be, and we're starting to learn how it will all work-I can't wait to see if it does. The ideas are fantastic in the complete sense of the word-extraordinary, but unrealized. Presumably, this means that your data pipe could be damaged in such a way that weapons systems stop communicating with the HUD, for instance, but RSI doesn't elaborate. RSI plans for damage to disrupt these pipes with "varying repercussions" that it hopes will foster emergent gameplay. For example, building a great stealth ship means minimizing power consumption, which is a much more interesting idea to me than slapping a stealth-o-matic 2000 into a component slot and being done with it.įinally, RSI describes how all these components will fit together with "pipes." The PC building analogy is again best: the "power pipe" is your power supply, the "data pipe" is the motherboard which routes information between components, and the heat pipe is presumably your cooling system (can mine have a bunch of LEDs?). There are a lot of interesting implications here. They require space and power, affect a ship's mass and maneuverability, generate heat, and even affect CPU load and a ship's electromagnetic signature, which avionics systems use to track targets.
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